Every week, we’re going to identify how often every personnel grouping is used by the Tennessee Titans, as well as calculate how efficient the offense was when trying to run and pass out of those specific personnel packages.
But before we start, there’s going to be a lot of terminologies used that may sound subjective, so let me do a quick explanation of what qualifies as a successful, stable, and negative play.
When you hear something qualifies as a “positive play” that means, at minimum, the player netted enough yards to stay ahead of that particular down and distance.
Example: To keep it simple, on 1st and 10, if the runner gains four or more yards with no penalty, that would be considered a positive play since two similar results on the next two downs will give the team a first down.
Second example: Should the runner get three straight plays of three yards or less on a first-and-10, that would then be considered either a stable or negative play depending on what happened in that particular situation.
Note: ALL big gains, first downs, touchdowns, positive penalties, etc., count as positive.
Also: Any sack, tackle for loss (TFL), incompletion, negative penalty, or short gain counts as stable and/or negative.
Now that we have covered all that, let’s take a deep dive into Tennessee’s personnel packages from last Sunday’s game.
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